Smashmouth Newsarticle 01
 
     

COMPANY HISTORY TO DATE :01.02.08

PRESENT -         Ongaku is currently in development in Direct X,
in its 5th creative iteration designed to be deployed on
Console Downloadable initiative.

DEC 07 –              Smashmouth Games and Nintendo US finalise
Wii Ware Development Licence to create the 5th iteration
of Ongaku specifically for Nintendo Wii Ware on the
Nintendo Wii Console. Access granted to Nintendo Wii’s
Software Development Kits

OCT 07 –             Interest is shown by Eidos Interactive in the Wii
Version of Ongaku

OCT 07 –                   Interest shown by Microsoft Casual Games
Department for a Direct X version of Neon Blaster to be
developed for Xbox Live Arcade on the Xbox 360.

OCT 07 –    1st Iteration of Neon Blaster created in Adobe Flash
and exclusively licensed to ILoaded.com (only rights to the
Adobe Flash Version, whilst Smashmouth Games retains
full IP rights).

SEP 07 –       Nintendo US offers Smashmouth Games exclusive
rights to develop Ongaku (5th Iteration with specific Wii
functionality) for Nintendo Wii Ware on the Nintendo
Wii Console.

AUG 07 -           Final version of Ongaku created in Adobe Flash
wins Rockout Competition with over 100000 downloads
in less than 2 weeks.

JUL 07 –           Final version of Ongaku created in Adobe Flash
launched on Newgrounds in Rockout Competition.

JUN 07-       4th Iteration of Ongaku Prototype created in Adobe
Flash goes final in anticipation of Newgrounds Rockout
Competition.

APR 07 -            4th Iteration of Ongaku Prototype completed in
Adobe Flash after main game design overhaul of the
3rd Iteration.

FEB 07 –       Relationship established with Casual Game North
West Co-ordinators after the 3rd Iteration of Ongaku Prototype
was demonstrated at the University of Bolton with
positive interest.

DEC 06 –          2nd Iteration of Ongaku Prototype completed in
Microsoft Direct X (Software Development Kit) with good
feedback from professionals working within the Games
Industry (Electronic Arts,  Sony SCEA).

SEP 06 –           1st Iteration of Ongaku Prototype completed in
Adobe Flash (Software Development Kit).

JUN 06 –           Smashmouth Games Ltd established with core
members focusing upon creating IP for console downloadable
distribution. 5 core game designs are identified with primary
focus on Ongaku.

 

 
   

 

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